Wonderlab: a STEAM program

Join us as we explore and experiment using the principles of science, technology, engineering, art and math (STEAM)!

Developed for kids aged 6 - 9.
Register at the Children's Department Desk or call 236-5208. | 6 p.m.

Dec. 4     “Squidy” Cartesian Diver (Lower Level Meeting Room)
Meet Squidy, a fantastic squid who can float, sink, and hover in his aquatic home! You can take home your very own Squidy, as we explore buoyancy – how and why things float.
Feb. 5      Explore Cranberries
Feb. 19    Eat Wisconsin 

Previously in Wonderlab
Spring 2019 Programs

April 17 - Build a Kite
This test flight in Explorer’s Grove led to a very sad librarian!

April brings with it some wonderfully blustery days – perfect weather for flying kites! So, to get Wonderlab off the ground, we’ll explore the science behind kite flight and construct our very own diamond kite!

April 3 - Birdfeeders
When we put a birdfeeder in Explorer’s Grove, we had a surprise visit from an exotic friend!

As we head (hopefully!) into spring, many more of our fine-feathered friends will be returning from their southern vacations. What could be a better welcome than a carefully constructed, full bird feeder? If you agree, join us for a Wonderlab that’s (literally) for the birds!



March 6 - Intro to Coding
We investigated key building blocks of computational thinking - thinking about problems so that computers can solve them. We explored sequencing, decomposition, functions and debugging; skills that will remain relevant no matter how technology changes. And, Wonderlabbers got to meet Cubetto!